May 8th, 2025 Darmstadt, Germany
Today we’re excited to launch instant3Dhub 3.11, bringing substantial new features, significant improvements, and critical fixes. This update enhances your interactive and immersive 3D applications and your experience as a developer when building them. This update is packed with new tools to make your 3D workflows more efficient, immersive and insightful.
This release includes features you’ve requested plus performance boosts and quality upgrades. We thank our customers, partners, early adopters and the entire Threedy Team for their support in this release. We take pride in the collaboration within our instant3Dhub community and look forward to more innovations together. As always, head to our repository to get the latest images or to our documentation for the full changelog. To see what we're exploring and developing next, check our open Product Talks.
One of the most visible additions to webvis in 3.11 are the new drawing modes and shapes. Add Shapes and freehand sketches directly onto 3D models in instant3Dhub. Drawings can now be scaled, rotated, erased and adjusted easily. Collaboration and documentation is now easier than ever, just quickly add a sketch to your model. What shape or functionality for drawings should we add next?
Another major highlight is the powerful upgrade to our MeasurementAPI, which now makes it significantly easier and more flexible to build advanced use cases. You can now directly view and create detailed intersection results - including curves - as both outputs and inputs of your measurements.
Among the new features, you will also find several tagged as experimental. Definitely try them out and experiment to see how these unlock new capabilities for your 3D apps:
Added a new XRTextureScanshot API which maps real-world camera data onto the 3D model, enabling users to instantly identify and address quality deviations. Scan hardware and create high-quality representations directly with instant3Dhub – perfect for documenting real-world conditions and comparing what is vs. what should be.
Added new XR surface anchoring method for placing 3D models into real-world spaces. Surface-aware anchoring lets you position models accurately, locked precisely onto surfaces such as floors, walls or tables.
Added a new requestXRAutoDetectScores feature to the ViewerXREdgeCompareAPI, automating and improving the accuracy of physical product quality validation. Engineers and developers can now automatically detect geometric deviations directly in the viewer.
Added new ViewerHeatmapAPI to seamlessly integrate real-time, interactive heatmaps into 3D apps and engineering workflows. By overlaying complex data directly on 3D models, engineers can analyze performance metrics, detect anomalies, and optimize designs – without leaving their familiar environment. Built for scalability, customization, and efficiency, this API unlocks new ways to visualize engineering insights.
Added new MaterialAPI that allows for the creation and management of more realistic materials in instant3Dhub. You can now make your CAD data look more metallic or plastic.
We’re simultaneously releasing our first public Unreal Plugin that enables you to bring your CAD and business data into the Unreal Engine, e.g. for Virtual Reality, without any data reduction or preprocessing. Additionally, we’re releasing updates to our Java SDK “JxVis” and our iOS SDK. The iOS App has also received some stability and performance improvements.
Improved the cache cleaning UX of the Admin interface by showing progress.
Improved QueryAPI performance when querying over a large set of elements.
Improved license checking performance.
Improved transparency rendering.
Added an automatic transcoding retry limit to prevent queue blocking.
Improved single measurement precision.
While our Usage Based Pricing Model comes with a long list of benefits, manually having to export and send over Usage Reports isn’t one of them - for now. With 3.11 we’re releasing the long requested ability to automate the whole License-Usage Reporting Cycle. Simply provide a serial key via your helm chart installation and instant3Dhub handles the rest.
Other highlights include:
Introduced a new setting to allow configuration of server side static HTTP response headers, enabling configuration of features such as HSTS.
Introduced a new setting to allow configuration of separate storage classes for ReadWriteOnce and ReadWriteMany volumes.
As always, head to our repository to get the latest images or to our documentation for the full changelog. When upgrading or migrating to 3.11, it is mandatory to configure your serial key via the Helm chart or offline license server configuration. Reach out to your Threedy Contacts or use our support desk if you require a serial key.
We’re excited to see how you will use instant3Dhub 3.11 in your apps. Happy innovating! 🙌
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If you have questions about enabling a 3.11 feature in your environment or want a personalized demo for your team, let’s talk! We’re here to ensure you unlock the full potential of your 3D data.
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